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Navigating the Brave New World of AAA Gaming: EA’s In-Game Ads Dilemma

Imagine yourself in the middle of the last boss battle, sweating profusely, and just before you deliver the fatal blow, a pop-up advertisement for the newest energy drink appears on your screen. This scenario is a nightmare for gamers and might come to pass if in-game advertising becomes overly invasive. We shouldn’t get ahead of ourselves, though. The announcement that industry giant Electronic Arts (EA) is thinking about including advertisements in their AAA games has the gaming community in a frenzy. Indeed, they are the games that frequently cost a whopping $70 or more. Although there is some disagreement around this decision, it has the ability to completely change the game industry.

“EA Considering Ads in AAA games” shared by YouTube channel: FeedingFrenzy91

This shocking revelation was made by EA CEO Andrew Wilson during a recent earnings call. Wilson didn’t back down when Goldman Sachs’ Eric Sheridan questioned him about the potential for dynamic ad placement in AAA games. “Advertising has an opportunity to be a meaningful driver of growth for us,” he said confidently. “Teams within the company right now are looking at how we do very thoughtful implementations inside of our game experiences,” he added. Depending on on which side of the screen you’re looking at, this phrase may be both comforting and a little unsettling.

Past practice

The idea of in-game advertising is not new. It dates back to 1978, when Adventureland first introduced its successor in the game. In the 1980s, Anheuser-Busch sponsored the arcade game Tapper, which included the Budweiser logo. “Advergaming” became popular in the 1990s and 2000s, when games like Pepsi Man and Zool openly promoted companies. Since it has integrated real-world businesses into games like Battlefield 2142 and Need for Speed: Underground 2, EA is no stranger to this approach.

Putting a brand on a virtual billboard is no longer enough, though. Advertising strategies are changing along with the market. For example, Schneider National purchased advertising space for SCS Software’s American Truck Simulator and Euro Truck Simulator 2 in order to hire drivers. These advertisements were discreetly positioned on billboards along the side of the road, simulating actual situations. It’s a huge contrast to the full-screen advertisements for “The Boys” that aired during UFC 4, which were swiftly taken down by EA after player protest.

Cyberpunk-2077-010719-001” by instacodez is licensed under CC PDM 1.0

The key is striking a balance between player pleasure and revenue. AAA game development is extremely expensive; games like Star Citizen and Cyberpunk 2077 have budgets in the hundreds of millions. However, millions of copies of these games are also sold. Then, the question is raised: is it reasonable to show in-game advertisements to players who have paid for them?

There are differences within the gaming community. Given that the gaming business is expected to reach an astounding $583 billion by 2030, some people believe it will be an unavoidable element of the future of gaming. Others, on the other hand, see it as a betrayal and a rapacious attempt to take advantage of their money after they have already paid a premium. Gamers have responded with everything from cynical remarks like “We can sell them the ‘no Ads DLC’ too!” to outright rejection, with one player threatening to “quit gaming immediately” if advertisements, such as YouTube adverts, interfere with gameplay.

What will EA do?

The ‘thoughtful implementation’ that EA promised is important in this case. The business has the opportunity to establish a standard for handling in-game advertising. With appropriate, non-intrusive content, it might improve the game experience and provide new income sources. If done incorrectly, it may drive away a devoted fan base and cause a reaction such to the one that compelled Sony to reevaluate Helldivers 2’s PSN account linkage.

EA is at a turning point. Both industry experts and gamers will be keenly monitoring the company’s future actions. Or will EA give in to the temptation of quick cash at the expense of its reputation, or will it spearhead the transition to a new age of in-game advertising that values the player’s experience? One thing is for sure: the gaming world will never be the same again. Only time will tell.

Need for Speed / Reflections” by Stefans02 is licensed under CC BY 2.0

Ad placement is only one aspect of the future of in-game advertisements; other factors include the kind of ad and its context. For example, branded vehicles or billboards that enhance the realism of the gaming world might be used as part of the integration of advertisements in a game such as Need for Speed. If the advertisements improve the immersive experience rather than take away from the gaming, this may be a win-win scenario. The difficulty, though, is making sure that these advertisements don’t interfere with the player’s experience of the game.

The timing of these advertisements will be one of EA’s primary concerns. In contrast to UFC 4’s regrettable ‘The Boys’ commercial placement, which disrupted the action, future advertisements might be incorporated into gameplay at organic pauses. For instance, there may be chances for non-intrusive advertising during loading screens or level transitions. Players would be able to take in the advertising information without feeling as though their game session has been interrupted.

The customisation of advertisements is another factor to take into account. Ads might be customized to each player’s likes and preferences because to the enormous amounts of data that game creators have access to. The advertisements could become less obtrusive and more relevant with this degree of personalization. To keep the confidence of their player base, EA must openly address the privacy and data usage concerns raised by this.

‘Opt-in’ advertising is another option to consider. By offering in-game advantages or awards to players who are willing to watch advertisements, the experience benefits both parties. If the player’s consent and control are taken into consideration, this approach, which has proven effective in mobile gaming, might be modified for AAA games.

In order to shape the future of in-game advertising, community feedback will be extremely important. EA appears to understand the value of user feedback based on its pledge to foster “community building beyond the bounds of our games.” It will be crucial to interact with the community to learn about their inclinations and levels of tolerance for in-game advertisements. Surveys, beta testing with integrated advertisements, and active player feedback monitoring on social media and gaming forums might all be used to facilitate this conversation.

It is impossible to overlook the possible blowback from the gaming community. The Helldivers 2 PSN account connecting problem is an example of how player outcry may result in important adjustments. To prevent a recurrence of the Battlefront 2 scandal, which was primarily stoked by the impression of avaricious monetization tactics, EA will need to exercise caution. The business’s strategy for in-game advertisements must be open, equitable, and considerate to gamers who have already spent money on their AAA games.

AAA game in-game advertising’s future requires careful consideration. EA has the chance to usher in a new age of advertising that blends in perfectly with the gameplay. Being’very careful’ in their approach, as CEO Andrew Wilson stated, would allow EA to establish a benchmark for the industry that puts the user experience first while looking for new growth opportunities. The gaming community will be keenly observing, prepared to provide their thoughts and shape the future of in-game advertising. It’s obvious that the choices we make now will influence how people play games in the future.

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EA is looking at putting in-game ads in AAA games — ‘We’ll be very thoughtful as we move into that,’ says CEO
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